![]() After reverting back to the intended structure, it caused a few irregularities on the challenge progress depending on the extent of players’ progress. However, it was possible to reach these milestones by repeating the same contract. Some context: Our intention at launch was for players to complete unique Featured Contracts to earn the different milestone rewards (10, 20, 30, 40, etc). We’ve tidied up how the Featured Contracts rewards challenges are being tracked to fix a few issues. It had nothing to do with our pet cat.Īgent 47’s bald head will no longer poke out the top of the Arkian Tuxedo suit. We’ve resolved an issue where placeholder text was showing for some steps of the PS5 Game Help. We’ve tweaked the inventory images for the ICA Explosive Images so that they better reflect the in-game versions. We’ve resolved an issue that would cause the inventory images of the Sieker 1 and Taunton Dart Gun to be swapped, depending on what was unlocked and in what order. We’ve changed the properties of the Sieker 1 Emetic Gun to fix an issue where it could not be selected in Offline Mode. We’ve resolved a minor visual issue where icons near the minimap and prompts could overlap when viewing the inventory. It’s also possible to see where the majority of players rank for each mission. We’ve fully implemented a new feature to the Detailed Score Screen to give an at-a-glance look at how your score compares to the selected leaderboard. Now, they will use the more logical choice, more often. In other words, we’ve resolved an issue where NPCs would prefer to use a rubbish bin / trash can rather than the toilet to throw up. Toilets are now more appealing to anyone affected by emetic poison. Basically, the one with the “Load Failed” error message that asked you to check that you had access to specific content. We’ve made changes to resolve an issue that would prevent players from saving/loading when using items from HITMAN 1 or HITMAN 2. Our focus was to tweak extremely bright reflections or glows, transitioning between dark and bright areas, navigating/seeing textures in dark areas and to ensure that screenspace reflections look as expected with these changes. Only the ICA Facility and New York have not had any changes made related to lighting. We’ve adjusted and tweaked various lighting issues across locations from HITMAN 1 and HITMAN 2. Players would previously need to save/load or restart the mission to see accurate challenges displayed during the mission, even though completion status was correctly being tracked. ![]() We’ve fixed an issue where completed Challenges would still be shown as ‘locked’ when viewed via the in-game notebook. We’ve also fixed an issue that prevented the Bullet Train (Carpathian Mountains) trophy/achievement from unlocking. We’ve resolved issues that would prevent players from unlocking the following challenges: Cleaning Up (Colorado), Electric Boogie (Marrakesh, HBoS), Urine For It (Sapienza, Landslide), Estate Wines (Mendoza) and Got My Boomstick (Carpathian Mountains). We’ve commissioned them to create five new illustrations for this month’s patch notes and we’re excited to shine a light on the creativity and talent within the Hitman community in a new way. You can find more awesome Hitman fan art from Cartoonishly on Twitter and YouTube. We’re proud to say that the HITMAN 3 May Patch Notes feature new illustrations by community artist Cartoonishly, aka V1deost. See it first on the Official Hitman YouTube channel on May 10th. This year's Hitman game is confirmed to be compatible with DirectX 12 and will be making heavy use of Asynchronous shaders, and should be a great showing of what DirectX 12 can offer in terms of performance improvements over DirectX 11.Also on May 10th, we’ll premiere a new trailer with a look ahead at all of the content coming to HITMAN 3 during the Season of Pride. This title is an episodic title, meaning that this game will be sold on a level by level basis, with the first episode releasing on March 11th and with the final episode being expected in holiday 2016 or early 2017. The system requirements for IO Interactive's upcoming Hitman title are below, showing that the game requires 8GB of system memory a quad core CPU and a minimum of a GTX 660 or HD 7870. Hitman 2016 is to come bundled with select AMD CPUs and GPUs until April 30th 2016, giving AMD gamers a great chance to get this DirectX 12 ready title when you upgrade. The download for the title is 3.7GB in size and will become available to play 17:00 CET on February 19th until February 22nd at 17:00 CET worldwide, which is around 16:00 in the UK. The Hitman 2016 Beta is now available for Preload for those who have Pre-ordered the title. The Hitman 2016 Beta is now available for Preload
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